Intrinsics1 min read

unpack_snorm4x8

Unpacks four signed normalized channels from a 32-bit integer.

Reading Time
1 min
Word Count
83
Sections
7
Try It Live

Test unpack_snorm4x8 in a live shader

Open the playground, start from a visual preset, and wire unpack_snorm4x8 into the fragment stage to see how it behaves with real values.

Open Playground

The unpack_snorm4x8 function decodes a uint containing four 8-bit signed normalized channels into a float4 in [-1, 1].

Live Demo

Signature

bwsl
unpack_snorm4x8 :: (uint packed) -> float4

Parameters

ParameterTypeDescription
packeduintPacked 4x8-bit SNorm value

Return Value

Returns a float4 with components in [-1, 1].

Example

bwsl
uint packedNormal = resources.normalBuffer[index];
float3 normal = unpack_snorm4x8(packedNormal).xyz;

Compiled Output

When compiled to GLSL:

glsl
unpackSnorm4x8(packed)

When compiled to HLSL:

hlsl
// lowered to shifts, sign extension, and normalization

When compiled to Metal:

metal
unpack_snorm4x8(packed)

See Also